A sliding puzzle where the whole board moves at once. Slide the green block onto the blue goal, but every block on the grid slides with you, so the pieces in your way are also the walls you need to stop in the right spot.
About
Slide Park is a sliding-block puzzle built on one simple rule: blocks slide until they hit something. You don't step one square at a time. You pick a direction and everything slides at once, all the way to the wall. Your job is to get the green block onto the blue goal. The catch is that the red blocks slide too, so a block that's blocking your path on one move is the wall that stops you in exactly the right place on the next. Every level is a small, self-contained "aha", and they're quick enough to retry until it clicks. Levels are grouped into packs run by a cast of park regulars, from a gentle tutorial up through the tricky stuff. Beat a level in few enough moves and you earn up to three stars. Stuck? Hints are always there, but chasing a perfect three-star run means solving it on your own. Undo and retry are one tap away, so you're never punished for experimenting. As you go, new twists get layered in: switches and doors, a wrecker that smashes through crates, sticky blocks that clump into one heavy mass, and a freeze power that lets you turn a moving block into a wall right where you need it. Same clean rules, a whole new thing to figure out each time. Bright pixel-art, a calm park to hang out in, and puzzles that are easy to start and hard to master.
Game Mechanics
Slide, don't step. Choose a direction and every block slides until it hits a wall or another block. One input, big consequences. Green to blue. Get the green player block onto the blue goal to clear the level. Obstacles are tools. Red blocks slide right along with you. Learn to park them so they stop you exactly where you need to be. Switches & doors. Some doors stay shut until a block crosses a switch. Time your run to slip through before it bolts again. The wrecker. A purple crusher smashes any crate it slides into, then stops. Clear a path by pointing it at what's in your way. Sticky blocks. Cyan blocks weld together the instant they touch and move as one heavy mass from then on. Plan around what sticks to what. Freeze. Tap a resting block to freeze it solid into a wall. You get a limited number, so spend them to build the path the level won't give you. Stars, hints, and undo. Three stars for an efficient solve, hints when you want them (at the cost of a perfect run), and instant undo and retry so you can always experiment.
Screenshots
Game Info
- Developer
- NO-S
- Genre
- Puzzle
- Status
- Hiatus
- Progress
- in development
Dev Log
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