Dev Log

Developer Blog

Follow our development journey. We share updates, challenges, and wins as we build our games.

Slide Park Remaster?

No new StartBuster progress this weekend. I took a break from that and ended up putting more time into making a SlidePark Remaster instead. It is not done yet, but for just 3 days of work. I would say it is around 85% complete right now. The PC/Web version is mostly ready. Right now I am just at the point of cleaning up the last few pieces and polishing anything I slapped on as a place holder. The biggest thing left after that is finalizing the levels and hints for each one. I already remixed a lot of the original level order as the original order was kind of all over the place when it came to difficulty. Some harder levels showed up way too early, easier ones were buried later, and a lot of it felt more like “this is the order I happened to make them in” instead of a real difficulty curve. That made sense at the time because I was mostly just building levels in order and I would get better at making levels later after really understanding the concepts and gameplay. This time I want the progression to actually teach the player. The Interesting part is how much this remake has shown me about how differently I build games now and how much I've grown as a game dev. The original SlidePark was made in Construct 2 around 2014. Back then I laid out each level by hand, then later tried to make a level editor that basically spit out a JSON file saying what block was at what spawner and I would have to remake it by hand in the game engine. It was useful, but it was also very much me duct taping a workflow together while learning. This version is built in Godot, and the levels are just (true)JSON files now. Real level files, with grids, rules, hints, par values, and solution data. I have Python tools that build the levels, test them, solve them, and figure out the lowest move count. So instead of me guessing the level is beatable and playtesting until i do, the solver can actually prove it really quickly. It also means I can look at difficulty in a way I never could before. I can see which levels have huge state spaces, which ones are actually easier than they look, and which old levels were secretly brutal. A few levels moved into totally different level packs because the data made it obvious they did not belong where they were. I also added some new stuff without trying to turn it into a different game. There are still the classic sliding block puzzles, but now there are things like switches, doors, wraparound levels, sand tiles, one-way ramps, sticky blocks, freeze puzzles, and breakable crate stuff. I more or less made the version of SlidePark I probably wanted to make back then, if I knew how instead of just remaking the same game. I am also thinking about adding a daily level mode, kind of like Wordle, where everyone gets the same puzzle each day and can compare move counts. Maybe with a small high score table showing what other real players finished it in. Not sure if that makes it into the game or not but the way the game is built now makes that kind of thing feel possible instead of like a giant mess. I remember struggling with trying to make a level editor as I thought all games needed to let users create their own stuff and the games original levels were made by me trying to get my friends and family to just build levels out with the editor i made and now if i wanted i could add that feature in probably a day or two. Working on SlidePark felt looking at an old version of myself and going, “ok, I see what you were trying to do. Let me clean this up a bit for you” As always Stay Dangerous, -Julien

Julien

Stay Dangerous!

I took some time to update the DangerKings website, and I also made our dev log pages much easier to update going forward. This isn’t a big game-dev news drop yet, but it’s still good progress—more momentum, less friction, and a smoother path to sharing what the team’s working on. More updates soon. Until then… stay dangerous.

Julien

Developer Diaries

From now on when a game is actively being worked I plan on having Daily Developer Diaries as a kind of encouragement to continue to make strides. This not only helps by giving me a recap of what was done but also promotes daily progress and will help greatly with the short development window I've given myself. Since Ruana is more of a Solo Project I will be the Only contributor to the Dev Diary but I plan on trying to show all of my thought processes when designing a game. Check out the Developer Diary for Ruana And as always stay dangerous, -Julien

Julien

Silence of the Kings

It's with much regret that the Kings have all been inactive since may of last year, However with a new year brings new opportunities. Life as well as other circumstances have left the Danger Kings silent on all fronts. nothing new with game design and nothing new on the current active projects nor have I updated any of the existing portions of the website. I plan to change that in the coming weeks. During this unplanned Hiatus I plan on live updating progress on a simple game I just started work on tonight. To keep everything clean and separate I will make a new section dedicated to what I am referring to as Project "Ruana" Ruana is a minimalist platform game that has very little planned and is going to be more of a stream of consciousness style game design. What I mean by that is that the game will be developed little by little as a means of getting back into game development. Back in November of 2015 I had my house broken into and my laptop was lost. With that I also lost a huge amount of work on Slide Park as well as Eschewal and even an unnamed game that was in early development stages. For me personally this was a huge set back, mentally and physically. I honestly have not touched anything since. I hope to continue development in real time by dedicating a minimum of 1 hour a day on this project for 2 weeks then I will release what I made as a free download posted on here. For more information check out the "Ruana" page for more details. Stay Dangerous -Julien

Julien

DANGERBLOG UPDATE 001 – LAUNCH

The DangerBlog is officially launched, along with the rest of the website. Updates include the following: About: Come learn about us! Or don't. I didn't even write that one, so feel free to ignore it until I rewrite it. I don't think I am even mentioned by name, but I didn't read it either. If I am mentioned in it please send me an email at ben@dangerkings.com so I have a reason to read it.

Ben